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Thread Statistics | Show CCP posts - 45 post(s) |

Rick Rymes
Caldari Advanced Technology Corporation
38
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Posted - 2013.01.22 08:29:00 -
[1] - Quote
Galatea Galilei wrote:Iyacia Cyric'ai wrote:Only medium armor repairers scale poorly (as evidenced by the need to fit triple reps on the Myrm to make it a competitive ship)... It's not even competitive. That gets it into tanking range of a shield-tanked Myrm, but it then does ridiculously low damage compared to the shield Myrm (which still tanks a bit more DPS while fitting three Drone Damage Amps). It's really, really sad that a Myrm with every single low slot, every rig, and half it's med slots devoted to tank still doens't quite tank as well as a shield-tanked Myrm with half of its low slots devoted to Drone Damage Amps. The only reason anyone ever armor-tanks a Myrm is they foolishly read the description and thought that rep bonus should get used, but never actually ran the numbers. The large armor reps aren't that great either, even fitting requirements aside.
Do remember that the new Myrm coming in the next change will be getting a bandwidth buff, meaning it will be able to use 4 Ogres. so the dps may be better than expected, damage amp or no damage amp. |

Rick Rymes
Caldari Advanced Technology Corporation
38
|
Posted - 2013.01.22 08:39:00 -
[2] - Quote
In a way this also a buff to the Punisher and Rifter.
The active armor tank Rifter will be able to use its speed to its fullest now, and the new ARR it can rep more too.
As for the Punisher, the buffer fit will still suck, but an active tank fit could actually work. The Punisher is quite fast till you slap plates and trimarks on it, now that plates don't hamper speed as much and if you use active tank rigs to increase rep amount (which is also buffed by its resist bonus) it could be used in conventional frigate PvP.
I do however stress the word could. |

Rick Rymes
Caldari Advanced Technology Corporation
38
|
Posted - 2013.01.22 08:51:00 -
[3] - Quote
Borlag Crendraven wrote:Rick Rymes wrote:Do remember that the new Myrm coming in the next change will be getting a bandwidth buff, meaning it will be able to use 4 Ogres. so the dps may be better than expected, damage amp or no damage amp. On the other hand, that will just widen the gap between the shield and armor fit Myrmidon's dps. The shield version will still be able to fit more damage amps than the armor...
Very true, just best to put it out there, i mean the armor changes also mean that the speed difference will be slighter, which i believe has been the thorn in the side of armor tankers for a long time, and am i right in assuming that an armor myrm will have more buffer than a shield myrm? |

Rick Rymes
Caldari Advanced Technology Corporation
38
|
Posted - 2013.01.22 10:24:00 -
[4] - Quote
Big question is....
When can i try it out on SISI? |

Rick Rymes
Caldari Advanced Technology Corporation
38
|
Posted - 2013.01.22 10:56:00 -
[5] - Quote
So in theory
The AAR reps over twice that of a T1 Armor rep, the Incursus should only need one to achieve around the same as dual repping 
Add on that this mod runs on cap charges, you don't necessarily need a cap booster, which frees a mid for a web 
And because a AAR acts as two reps, you also technically have an extra low as well, which can be used to add more buffer/speed/damage 
And because you are using one AAR instead of two reps you should in theory have more fitting for other stuff 
But to top it off you no longer have a severe speed penalty on an already fast ship even with armor rigs 
Did the toughest T1 frig just up its game??? |

Rick Rymes
Caldari Advanced Technology Corporation
39
|
Posted - 2013.01.22 14:03:00 -
[6] - Quote
Roime wrote:John Nucleus wrote:
That's how I see it too. The incursus just became too good. Great tank, gank, speed, and control. It has no weakness. Why would you want to fly any other brawler?
It tanks less with new bonus+SAAR than with old bonus Dual SAR II, but only for 7 cycles while still using half as much cap.
It adds more depth at least to a very one fit ship, A cap booster/AAR/t2 rep will still be awesome like the current dual rep Incursus but now a attacker has to worry if he is fit with a web or not.
The whole pg trade off seems a bit **** when all shield users gain is a bigger sig.
And why are trimarks/resist rigs still have a speed penalty, my underpowered buffer Punisher isnt aloud to go above 900m/s but the overpowered Incursus can go as fast as it likes  |

Rick Rymes
Caldari Advanced Technology Corporation
40
|
Posted - 2013.01.22 14:57:00 -
[7] - Quote
Keko Khaan wrote:Garviel Tarrant wrote:Keko Khaan wrote:So while i like these armor buffs.. Fact is after drake and tengu hml nerf ahacs and armor tank are OP. So while your making allready OP armor tanking even more OP. When we can exept some balancing in means of buffing shield tanking? Can we also have skill that reduces shield tanks sig radius penalty? Ancillary boosters we allready have on shield side... Armor tanking is being buffed because shield tanking was so much better.. Also Tengu/drake got a massive HAM buff with the HML nerf.. as well as making javs usable.. Really thinking armor is overpowered and that shield rigs/modules need to have their penalty decreased... Really that just means that you don't really understand the mechanics involved... I know what happened to hml and hams so you dont need to tell me that. Youre the one who dont understand game mechanics. Ammor tanking is getting huge buff which makes it OP towards shield tanking. Im talking about the skill that reduces armor tanking penalty. Thats why we need skill that reduces shield tanking sig radius penalty to make shield tanking balanced towards armor tanking. You can try pull you BS anbout me not knowing game mechanics but fact is your just want to pwn shield tank ships with OP buffed armor tank... Soo L2P 1st and come back on forums then...
I would love to live in your world for a minute, ignorance is bliss.
But i will humor you. I will fly a Breacher and you fly a Punisher.
By your logic the Punisher will win because would you know it, armor tanking is OP.
I will go on a limb and say you fly shield not armor, and as a result have never had the issue of a faster, harder hitting enemy fly endlessly around you hitting you with greater range.
The very idea that a armor boat could possibly keep pace with a shield boat and rep as much is just to OP 
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Rick Rymes
Caldari Advanced Technology Corporation
40
|
Posted - 2013.01.22 15:15:00 -
[8] - Quote
Keko Khaan wrote: Ignorance seems indeed to bless for people like urself but let me explain it to you.
Armor tanking downside is mass penalty on plates and rigs while shield tanks have sig radius penalty on shield extenders and rigs. Now if ccp gives skill that reduces armor tanking downside but doesnt make skill that would reduce shield tanks downside. Yes it makes armor tanking OP towards shield tanking.
What you say is honorable but factor this in.
We don't want a skill that reduces mass penalty
The fact that an armor tanker has to train a skill to reduce a disadvantage that a alternate system does not have is plain unfair.
And that's not taking into account that the sig penalty is very slight when compared to the mass/speed penalty
What would make it fair is if there was no mass/speed penalty to begin with OR shield mods/rigs had the same speed/mass penalty, which not only makes sense since it means speed tanking becomes a more independent way of fitting a ship.
If CCP do decide to continue with this path then yes maybe a pointless skill to reduce shield sig penalty can be bezzie mate with the equally pointless mass penalty reduction skill |

Rick Rymes
Caldari Advanced Technology Corporation
40
|
Posted - 2013.01.22 15:28:00 -
[9] - Quote
I have to say that this proposal is underwhelming.
Which to say is uncharacteristic of you Fozzie.
You and your co workers managed to bring Faction warfare to the forefront of PvP
You then made useless and redundant ships become not just useful but also unique, creating endless possibility's and a fresh atmosphere for the average PvPer
some people (including myself) would that it was your teams work that was the best part of Retribution.
But this just does not look healthy , i would prefer you took a better look at Armor tanking in both its active and buffer forms and do a real re vamp of the way armor plays. |

Rick Rymes
Caldari Advanced Technology Corporation
42
|
Posted - 2013.01.22 15:47:00 -
[10] - Quote
Keko Khaan wrote:[ Well yea i can agree with this.. And yea maybe mass penalty is bit rough compared to sig penalty. But to give another skill that reduces its penalty while not giving anything to other..
Yes it would be more fair to give a skill that reduces sig penalty, a Yin to a Yang.
But no one would train it because it is not needed.
The helpless cry's of poor unfortunate shield tankers who got killed because their sig was slightly bigger are a little drowned out by the massive hoard of pissed off armor tankers who got decimated by yet another faster, better ranged, harder hitting shield ship.
But why so many oppose this idea is not because we as armor tankers think this is a unfair idea.
Its more to do with the fact that shield users already have it all and then have the cheek to say that they want more "cause the armor tankers have something" despite the context in which it is given.
Point being armor needs that skill, but shield does not need one.
Even if its a **** way of fixing a problem. |
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Rick Rymes
Caldari Advanced Technology Corporation
42
|
Posted - 2013.01.22 15:57:00 -
[11] - Quote
Its funny how i go for a **** then go get another beer and in that time we are onto a new page 
I was planning on playing eve today, now im way more enthralled by this fourm. |

Rick Rymes
Caldari Advanced Technology Corporation
42
|
Posted - 2013.01.22 16:15:00 -
[12] - Quote
Keko Khaan wrote: However on other note did you know tengus price has dropped in jita because all the alliances are selling their tengus and replacing that doctrine with different armor doctrines. Do you know that loki hull costs alot more than tengu hull? What does it tells? It tells next fotm will be armor tanked ships and ahacs specially i believe.
And whatever if this skill giving advantage to armor tanking goes trough you can be sure next thing il be proposing will be skill that reduces shield tanks sig penalty to balance shield tank vs armor tank untill we get one..
All of which has absolutely nothing to do with shield ships having so much sig radus.
I am sure that the reason that power blocs are changing there doctrines not because the Tengu is shield tanked instead of armor tanked it is more to do with the nerf to HML's. |

Rick Rymes
Caldari Advanced Technology Corporation
43
|
Posted - 2013.01.22 16:34:00 -
[13] - Quote
Takeshi Yamato wrote:Reposting in a way that is hopefully better understood.
@Fozzie: a system where the same armor plates, shield extenders and shield boosters are used across multiple ship classes is just a bad system that makes it hard to balance things. You have almost no flexibility to adjust things.
Consider a system where each ship class gets real choice between two armor plates, two shield extenders, and cannot oversize its shield boosters. Then balancing becomes easy.
It could look like this:
"Reinforced Frigate Armor Plating" "Frigate Armor Plating"
"Reinforced Frigate Shield Extender" "Frigate Shield Extender"
"Frigate Armor Repairer" "Frigate Shield Booster"
"Frigate Ancillary Armor Repairer" "Frigate Ancillary Shield Booster"
Repeat this series for all ship classes (including destroyers and battlecruisers) and suddenly many balance problems would be easy to address.
Perhaps a better system is to remove the "mm" from plates and just organize them by small, medium, large and extra large like shield extenders.
But CCP is not developing a armor balance because of the way things are categorised.
As for forcing ships into specific mods is against what makes a sandbox, i can force a 10mn ab onto a dessie. it may not be great idea but it is possible. it just so happens that fitting larger plates/reps actual works. |

Rick Rymes
Caldari Advanced Technology Corporation
43
|
Posted - 2013.01.22 17:30:00 -
[14] - Quote
Long story short.
Losing PG is not worth it.
Only weapon rigs effect fitting and it should stay that way. |

Rick Rymes
Caldari Advanced Technology Corporation
50
|
Posted - 2013.01.26 09:14:00 -
[15] - Quote
The ARR and its stupid restrictions (cap use and 1 per ship limit) these can be solved by giving the ASB the same handicaps.
At least some advantage is gained from using nanite paste instead of cap boosters. |

Rick Rymes
Caldari Advanced Technology Corporation
50
|
Posted - 2013.01.26 11:45:00 -
[16] - Quote
Mag's wrote: I don't care much about the neut immunity of the ASB. What I don't like is that we can only fit 1 AAR, whereas they can fit as many as they like. Let's face it, shield module balance is just as important to this as armour itself.
They should restricted both to the maximum of 2 per ship or even just 1. Boosted the amount the AAR gives to 3 * t1, then reduced large armour rep PG fitting by 20%. If that happened, we'd start to see some actual improvements and I'd be happier.
It is the main weakness, and they are pre-nerfing the ARR with the limit, a limit that has been recommended to the ASB multiple times yet they instead remover charge amount completely destroying single ASB fits.
Cap use would be nice just so that neuts are more useful, and so that the neut resistance on cap boosters are more useful. |

Rick Rymes
Caldari Advanced Technology Corporation
50
|
Posted - 2013.01.26 11:55:00 -
[17] - Quote
wallenbergaren wrote:CCP Fozzie wrote:Both signature and speed play major roles in the tracking formula, but the ability for the faster ship to dictate range, control the engagement and manipulate transversal more effectively make speed the much more important attribute overall. Getting signature where it needs to be in more situations is a longstanding desire of mine that is going to take time. These changes as proposed do not get us all the way there, will likely require changes before release and even then will only be one step forward that must be followed up on later. The play the same role in the tracking formula and it should perhaps be revised. With enough webbing signature radius becomes completely irrelevant. Perhaps this is intentional but with strength bonused webs it means that even the largest guns in the game can hit the smallest ships in the game and it's becoming a problem. In my opinion signature radius should provide a minimum damage reduction against larger turrets, the same way missiles work.
If a target is moving at no speed it will be hit regardless to signature radius. Your problem is with the tracking equation and/or webifier mechanics.
Plus this is the armor tanking forum so this is a bit redundant.
And if sig radus was such a problem then CCP would be changing the rig penalty's to mass/speed. and the TP would be a useful EWAR.
With the exception of dreadnought blapping, its not that big of a deal |

Rick Rymes
Caldari Advanced Technology Corporation
50
|
Posted - 2013.01.26 12:14:00 -
[18] - Quote
Mag's wrote: My point is more about flavour. We have the advantage that we use paste and could carry more. They have the advantage that they are immune to neuts, but are limited to how many boosters they carry. That's why I'm fine with the neut immunity.
Using nanite paste is great and all and if lets say they limited ASB's to 1 per ship then im all for giving them neut immunity.
But to get comparable repping power (with greater sustain for armor, burst for shield) you need a cap booster, which also holds charges along with the nanites for the ARR, which is susceptible to cap warfare, just seems a little lopsided.
Of courses the best outcome is if there was no cap for the ARR either, which would do volumes for the punisher, since its reliant on cap and can run it rep independent of its guns.
You are right but the are more angles to this, why should shield have better speed/damage and cap immunity. |

Rick Rymes
Caldari Advanced Technology Corporation
52
|
Posted - 2013.01.26 12:51:00 -
[19] - Quote
Mag's wrote: Oh I agree, which is why I mentioned the restriction we have of only 1 AAR while the ASB can fit multiple units. If those restrictions were equal, neut immunity can stay as far as I'm concerned. As it stands now you are right, it is too lopsided.
This may be an armour tanking thread, but the fact that the ASB is so OP in comparison to the new AAR, needs to be addressed at the same time. Not necessarily changed now, simply stating it will change would be fine and show balance is going to be made.
A small victory for civil posting :) |
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